Squirtle from We're So Digital on Vimeo.

So I've been spending the last year working on interactive digital art installations. Squirle was the first one to go public. It's in the form of a game uses that uses galvanic skin response to measure users' emotions. The user has to maintain steady emotions to get to the end of the animation on the screen. If their emotions change, the animation plays backwards. Sounds simple – but it can be incredibly frustrating! Uses Processing, Arduino and Flash.